class CfgPatches
{
	class Project3DPrinter_CustomUSB
	{
		units[] = {};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] =
		{
			"DZ_Data","Project3DPrinter"
		};
	};
};
class CfgVehicles
{
    class Project3DPrinter_USB_StickBase;
    class Project3DPrinter_Custom_USB_01: Project3DPrinter_USB_StickBase
    {
        scope = 2;
        displayName="Display The Item you want such as Grip";
        descriptionShort = "Enter a description for example enter this usb into a 3D Printer to print a Grip";
    };
 };
 
 // Make sure after you enter this into your config such as 
 
   //  "USBItems": [ // do not change (ENCRYPTED USB ITEMS)
   //     {
   //         "USBClassName": "Project3DPrinter_Custom_USB_01", // USB Class Name
   //         "ResultItemClassName": "Grip", // Result Item Class Name
   //         "RequiredFilamentClassName": "Project3DPrinter_Filament_Silver", // Required Filament Class Name
   //         "PrintingTime": 300.0, // Printing time IN SECONDS
   //         "FilamentUsage": 5.0, // Filament usage PERCENTAGE for full print
   //         "ResultItemQuantity": -1.0, // Result Item Quantity -> -1 = max quantity, for ammo/mags = ammo count, for weapons = chamber ammo + inner mag, for other items PERCENTAGE 0 to 100 from min to max item quantity
   //         "USBDamage": 50.0 // USB Damage after printing, PERCENTAGE -> 0 to 100
   //     }
   // ]
   // You Will also need to save this as a config.cpp Only do this process if you know how to pack and upload mods (ONLY UPLOAD THIS CONFIG DO NOT REPACK THE PRINTER"